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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / elk / models.lua < prev   
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Text File  |  2005-07-16  |  2.8 KB  |  121 lines

  1.  
  2. createRoom(45, 32, "images/"..codename.."/deutsche-pozadi.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. .............................................
  8. .............................................
  9. ....XX....XX.................................
  10. .....X....X..................................
  11. XXXXXX....XXXXXXXXXXXX...X...................
  12. XXXXXX....XXXXXXXXXXXXX.XX...................
  13. X....X....X.....X.....XXXX...................
  14. X............................................
  15. XX...................................X.......
  16. XXX...................XXXX..........XX.......
  17. XXXXX.XXXX.XXXXX.XXXXXX.XX..........XX.......
  18. XXXXXXXXXXXXXXXXXXXXXX...X...........XX.XX...
  19. XXXXXXXXXXXXXXXXXXXXXX...........XXXXXXXXX...
  20. XXXXXXXXX.....................XXXXXXXXXXX....
  21. XXXXXXXXXX..................XXX.....XXXXXX...
  22. XXXXXXXXXXX................XXX......XXXXXXXXX
  23. XXXXXXXXXXXXX........X....XXX........XXXXXXX.
  24. XXXXXXXXXXXXXX.......XX..XXX...........XX....
  25. XXXXXXXXXXXXXX........XXXXX............XX....
  26. XXXXXXXXXXXXX..........XXX.............XX....
  27. XXXXXXXXXXXX............X..............X.....
  28. XXXXXXXXXXXX....XX.....................X.....
  29. XXXXXXXXXXXX.....XX...................XX.....
  30. XXXXXXXXXXXXX.....XX.................XX......
  31. XXXXXXXXXXXXXX....XXX...............XXX......
  32. XXXXXXXXXXXXXXXX.XXX...............XXX.......
  33. XXXXXXXXXXXXXXXXXXX...............XXX........
  34. XXXXXXXXXXXXXXXXXX...............XXXXXXXX....
  35. XXXXXXXXXXXXXXXXXX...........XXXXXXXXXXXXXXXX
  36. XXXXXXXXXXXXXXXXXXXX........XXXXXXXXXXXXXXXXX
  37. XXXXXXXXXXXXXXXXXXXXXX...XXXXXXXXXXXXXXXXXXXX
  38. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  39. ]])
  40. addItemAnim(room, "images/"..codename.."/deutsche-okoli.png")
  41.  
  42. papouch = addModel("item_light", 17, 8,
  43. [[
  44. XX.
  45. XXX
  46. ]])
  47. addItemAnim(papouch, "images/"..codename.."/papoucha_00.png")
  48. -- extsize=1; first="papouchA1.BMP"
  49.  
  50. snecik = addModel("item_light", 11, 1,
  51. [[
  52. X
  53. ]])
  54. addItemAnim(snecik, "images/"..codename.."/maly_snek_00.png")
  55. -- extsize=3; first="maly snek1.BMP"
  56.  
  57. loos = addModel("item_light", 29, 20,
  58. [[
  59. .XX.XX.
  60. XXX.XXX
  61. XXXXXXX
  62. XXX.XXX
  63. .XXXXX.
  64. ..XXXX.
  65. .XXXX..
  66. .XX....
  67. ]])
  68. addItemAnim(loos, "images/"..codename.."/los_00.png")
  69. -- extsize=7; first="los1.BMP"
  70.  
  71. item_heavy = addModel("item_heavy", 31, 15,
  72. [[
  73. XX
  74. X.
  75. X.
  76. X.
  77. X.
  78. ]])
  79. addItemAnim(item_heavy, "images/"..codename.."/4-ocel.png")
  80.  
  81. big = addModel("fish_big", 34, 17,
  82. [[
  83. XXXX
  84. XXXX
  85. ]])
  86. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  87.  
  88. small = addModel("fish_small", 8, 8,
  89. [[
  90. XXX
  91. ]])
  92. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  93.  
  94. item_light = addModel("item_light", 13, 8,
  95. [[
  96. X
  97. X
  98. ]])
  99. addItemAnim(item_light, "images/"..codename.."/naboj.png")
  100.  
  101. item_heavy = addModel("item_heavy", 29, 6,
  102. [[
  103. XXX.....
  104. ..XXXX..
  105. ..X..XX.
  106. ..XX..X.
  107. ...XX.X.
  108. ....XXXX
  109. ]])
  110. addItemAnim(item_heavy, "images/"..codename.."/9-ocel.png")
  111.  
  112. item_light = addModel("item_light", 17, 6,
  113. [[
  114. X
  115. X
  116. ]])
  117. addItemAnim(item_light, "images/"..codename.."/naboj.png")
  118.  
  119.  
  120.  
  121.